Sam & Max - Season 2
Description
The Sam & Max series' refreshing humour is completely unique in today's gaming climate. With great stories, witty scripts akin prime-time cartoons such as The Simpsons or The Family Guy, and gameplay that makes you feel as if you're playing an episode of your favourite television show, it's no wonder Sam & Max has become known across gaming enthusiast and mainstream audiences alike as the
... Read moreCopyright
© 2010 Telltale, Inc. All rights reserved. Sam & Max created by Steve Purcell. Sam & Max Copyright and Trademark Steve Purcell. Telltale Games and the Telltale Games logo are trademarks owned by Telltale, Inc. Marketed and distributed by Atari Europe S.A.S.U. Atari and the Atari logo are trademarks owned by Atari Interactive, Inc. All other trademarks are the property of their respective owners.
Description
The Sam & Max series' refreshing humour is completely unique in today's gaming climate. With great stories, witty scripts akin prime-time cartoons such as The Simpsons or The Family Guy, and gameplay that makes you feel as if you're playing an episode of your favourite television show, it's no wonder Sam & Max has become known across gaming enthusiast and mainstream audiences alike as the world's first interactive sitcom. And, like so many television shows, its second season is even sharper and more enjoyable than the first.
Features
- Story-driven gameplay: Each of Season Two’s five episodes has a self-contained plot but is also part of a larger, season-wide mystery. Subplots weave in and out of the main storyline, similar to a TV sitcom.
- Interface: Sam & Max Season Two has a simple “point and click” interface that is easy to navigate on both PC and Wii. The player moves Sam around the screen and interacts with the game world using the mouse or Wii remote.
- Low learning curve: Sam & Max Season Two has been designed to appeal to both hardcore and casual gaming audiences. Even the most inexperienced gamer will be up to speed in minutes, thanks to an optional tutorial during which Sam and Max lead the player through a simple puzzle while explaining the interface and basic gameplay.
- Innovative hint system: Unlike traditional in-game hint systems, which require the player to ask for help, Sam & Max Season Two detects when a player is stuck based on how much time has passed since the last puzzle was solved. Max or another character then gives a hint. In this way, hints are fully integrated into the playing experience. Hint frequency is set by the player, and hints can be turned off completely by those who prefer not to use them.
Copyright
© 2010 Telltale, Inc. All rights reserved. Sam & Max created by Steve Purcell. Sam & Max Copyright and Trademark Steve Purcell. Telltale Games and the Telltale Games logo are trademarks owned by Telltale, Inc. Marketed and distributed by Atari Europe S.A.S.U. Atari and the Atari logo are trademarks owned by Atari Interactive, Inc. All other trademarks are the property of their respective owners.
